Labs & Research
Plugin Development • DSP Exploration • Workflow Optimization
Much of my development is done via Alpha Audio projects with most of my content shared on github
and indexed here: Index of Coding Projects
Labs & Audio Engineering Research
DSP systems • Plugin architecture • Workflow engineering • Audio automation research
Most of this activity is used internally at some point in the future some photos or documentation may be shared
regarding soundcraft series five modifications, repurposing of VOIP USB devices for audio routing, and other fun projects.
Current Experiments
- FL Studio automation parsing system for structured routing control - this has balooned into a full FLP toolkit
See the following projects related to FLP file activities. The actual midi automation tool is a seperate project
however the FLP interfaces likely will at some point feed into the ability to better access or work with specific
cohesive forms of interface. FLProject Folder Organizer plus FLPTOOLKit and FLParser FLPRecoverer
- Prototype AI-assisted metadata tagging for production sessions
- UNMP3 a custom file format that uses MP3 and an "UNMP3" file containing all the audio information carved from
the mp3 rendering process. The UNMP3 also aims to allow greater file metadata taging by creating a machine readable
helper files that store audio characteristic data and the metadata found in wav and mp3 files so that data can be
more selectively accessed. See the unmp3 project for more info UNMP3
- A variety of Plugins have been laid down related to Adaptive transient shaping model using envelope-aware detection, Real-time spectral balance monitoring for low-end stability. A lot of DSP functionality see the full plugin
folder as the actual DSP methods looked into have been extensive.
Research Focus
Plugin Development
JUCE-based VST architecture, low-latency processing, modular DSP chains, cross-platform audio tools.
DSP & Signal Processing
Filtering systems, convolution methods, spectral analysis, psychoacoustic enhancement, and spatial audio modeling.
AI Audio Systems
Workflow automation, metadata structuring, assistive sound design tools, and analysis-based composition support systems.
Tooling Stack
- DAWs: FL Studio (primary), Bitwig, Cubase, LUNA
- Languages: C++, Python, FL scripting, JavaScript
- Frameworks: JUCE, custom DSP chains
- Focus: real-time audio systems, automation, signal routing, plugin prototyping
Experiment Log
- 2026-05 — tested dynamic gain staging stability in modular DSP chain
- 2026-04 — prototyped FL Studio automation parsing logic
- 2026-04 — evaluated FFT windowing tradeoffs in live monitoring context
- 2026-03 — began AI-assisted metadata tagging experiments for project files
Engineering Goals
- Reduce plugin latency under real-time monitoring thresholds
- Build reusable DSP modules across multiple DAWs
- Develop structured automation workflow system for FL Studio
- Improve spectral balance control for low-frequency translation
Collaboration & Testing
Experimental builds may be shared with collaborators for testing across systems and DAWs.
- CPU / memory performance benchmarking
- Cross-DAW compatibility testing
- Edge-case audio routing validation
Request Access
Source Development
Open experiments and scripts are maintained through GitHub. This page is the curated research layer.
View Repositories
Reproducibility & Scope
Some systems in this lab are experimental and may not be stable or production-ready.
Stable tools are documented separately in project repositories. Research content may evolve without notice.
Plugin Development
Exploring JUCE framework, VST3 architecture, and cross-platform audio plugin design. Focus on transparent DSP, low-latency processing, and modular signal chains.
In Development
DSP & Signal Processing
Convolution, filtering, synthesis algorithms, and spatial audio experimentation. Testing mathematical models against real-world DAW workflows.
Ongoing
AI & Audio Research
Investigating LLM-assisted sound design, metadata generation, and automated workflow scripting for FL Studio and secondary DAWs.
Beta
DAW & Workflow Context
Primary and secondary environments used for testing and validation:
- Primary: FL Studio (advanced scripting, automation routing)
- Secondary: Bitwig Studio, Cubase, LUNA, Reason
- Focus: Cross-DAW compatibility, MIDI/CV mapping, modular signal flow
Beta Participation & Open Testing
I occasionally open early builds for trusted collaborators and developers. If you're interested in testing experimental audio tools or contributing to DSP research:
- Provide structured feedback on CPU/memory performance
- Report edge cases across different OS/architectures
- Share integration notes with host DAWs
Request Beta Access
Source & Development Layer
All open-source experiments, scripts, and development logs are maintained on GitHub. The main site serves as the curated presentation layer.